Harrry Potter Hogwarts Battle Game 5 Dark Art Event Cards

In a missed opportunity for a double-colon game championship, The Op recently released the second expansion to the Hogwarts Boxing franchise, originally released in 2016. I referenced this game in my review of their House Cup worker placement game as a amend example of using this theme and fine art assets to further gameplay.  As noted in that review, my wife and I are big fans of the Harry Potter books, movies, and butterbeer.  I want to tell y'all almost how this expansion adds to this game, but let me requite you an overview of the original since it has not been reviewed on this site.

Harry Potter: Hogwarts Boxing is a cooperative deckbuilder game in which you showtime the game playing one of the main characters from the movies: Harry Potter, Hermione Granger, Ron Weasley, or Neville Longbottom.  The game play proceeds through the stories one at a time, then you start the game equally 11 year one-time tween wizards facing off against bullies like Draco Malfoy and (spoiler alert) Voldemort stooges like Professor Quirrell.  You begin each plow with a Dark Issue that tin can damage or disrupt your hero from the plot of the 1st book and then potentially an assail  from one of the villains you are trying to defeat.  You use your magic and influence to fight dorsum against the villains and acquire more spells, items, and allies while they effort to overwhelm your current location with their malign influence.  Each fourth dimension you successfully complete a game, you become to open up a new box that has story elements from the next book in the series – new villains, new locations, new night events, new cards to recruit, and oft new rules, game elements, and powers.  Somewhen Voldemort shows up midway through the cycle and y'all take to battle more powerful versions of He-Who-Shall-Not-Be-Named as the concluding dominate of those later games.

The game that information technology reminds me most of is Marvel Legendary.  Only from the base game, Legendary is more versatile and replayable with multiple combinations of heroes, villains, and bosses that has gone nearly infinite by adding multiple expansions over the years.  Hogwarts Battle is a simpler version of this with less replayability: replaying a book'southward challenges will vary primarily in the social club of the dark events and villains (which can thing in later games as you lot confront more than one villain at a time) and the lodge of the spells/items/allies cards that come out each game.  This bit of luck can push button the game towards a win or a loss, just the overall game at each level is about the aforementioned. New players will notice some of the early games challenging, just seasoned deck builders will sympathize how to cooperate in society to heal and buff each other and concentrate burn down on a troublesome villain (I'one thousand looking at yous Lucious Malfoy).

This new Charms and Potions expansion is non the first (that distinction belongs to the creature heavy Volume of Monsters) just this expansion levels upward the complexity of this game in ways that seasoned gamers will notice manageable and exciting.  First off, the game introduces the option for a 5th player and a new character, Ginny Weasley. Also, if you are playing with less than 5 players, the unused characters have marry cards that can be shuffled into the principal deck. Next, the games are themed effectually a series of side encounters that were of import, but non part of the main story line and therefore not represented in the capacity from the main game. These encounters must be defeated by achieving some separate goal, like buying an expensive card, rolling certain faces on the House die, or even zapping the card straight with magic (instead of the villains). They have a negative consequence until you complete them, but then offer a small advantage when you do.  Now with night events, negative come across effects and three-4 villains ganging up on yous, y'all'll need to find some assistance in the course of charms and potions.

In the base game yous become the chance to customize your character past selecting a magical proficiency that you are especially skilled with giving you a provisional power that tin can aid you or your allies.  Because of the increased power level of the challenges in this expansion, information technology further mitigates this by letting you lot cast a charm on your character that lasts the entire game.  I think anybody remembers how Cedric Diggory cast a Bubble Head amuse onto himself to help him breathe underwater during the Triwizard Cup. Each charm increases in power the more wounded your character is, which allows you to farther customize the effect of the charm by taking on damage or fugitive the opportunity to heal at a key moment.  For example the Healing Amuse allows you to heal whatsoever hero when you play an ally, merely when you are near the bottom of your health, you lot tin heal ALL the other players.  The Defensive Charm allows you to transfer damage from one villain to some other when yous are at meridian wellness, when you are half-wounded you get to peek at the height events card and banish information technology, and then when you are nearly stunned, you can discard a menu to roll a Slytherin die that tin can give everyone resources.  There are 10 different charms which you lot can deal out randomly or play with your favorite ones.

Subsequently opening the 2nd of the 4 capacity included with this expansion, you gain the ability to mash potions.  There is a lath extension that tracks the available potions and the ingredients you lot will need to collect to brew them.  The ingredients are collected at the end of your plow depending on either events that happened on your plow (like defeating an enemy, gaining a bill of fare) or a board state present at that bespeak (like 1 histrion having full health or having an ally card available to acquire).  Yous volition likely gain at least one ingredient each round and might be able to influence your actions or the board land to proceeds 2 or 3.  Each potion takes 2-iii specific ingredients to brew, though one of the ingredients is also wild.  Beware dark potions that become used confronting you lot from the dark events deck as those must be dealt with earlier y'all tin can brew new potions and poison you lot with an ongoing effect until you and your teammates brew the antidote. When you mash a potion, it can be discarded immediately for a large effect or go into your discard pile to get shuffled into your deck for a recurrent smaller upshot, or but to relieve that large discard event for a later plow.

If you are a fan of the Harry Potter stories, get the base game and you will have fun working together to defeat the villains from the movies.  The art is a combination of movie stills and original art that does a good job staying true to the manner of the movies.  The powers that the spells, items, and allies grant are thematic for this magical world.  The Dark Events, troublesome encounters, and villains all take thematic furnishings as well.  You feel like yous are fighting your way through the events in the movies in a fun manner.  This is even more true with this expansion which adds some much needed complexity that elevates this game even more than for hobby gamers.

This review is written by our friend Jason who has done in-depth reviews in the past of other games he has played. He enjoys the Harry Potter Universe and is the 2nd string Seeker on his semi-professional person Quidditch Squad.

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Source: https://gamingwithsidekicks.com/2021/02/23/game-review-harry-potter-hogwarts-battle-the-charms-and-potions-expansion/

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